Thursday, February 24, 2011

BLOG post #5- Paper Content: Henry Jenkins and Working Thesis

     For examining my game, “Romeo,” I will be using Henry Jenkins insights. I chose to focus on Jenkins’s concepts in his essay because he grounds his analysis of video games based on an extensive amount of research; therefore, he is credible and knowledgeable when considering my topic for my paper. Jenkins’s goes in depth about the goods and bads of digital culture and how it often falls short of what is possible. In reference to the game I have chosen, there is a great deal of reasons behind the fact the creator of this game has left out many alternatives, or has fallen short of what is possible, that could perhaps make this game of interest to both girls and boys. Although his explanation of video games should not be the blame for why children no longer play outdoors as they used to back in the nineteenth century does not really tie in with my analysis of my paper, I do think he is correct when making this statement and it helped me realize that video games really are not that bad. In addition, before reading this essay, I did not have an interest in video games whatsoever, but Jenkins’s really changed my outlook as he explained his ideas of why the games are not bad throughout his essay. Another reason Jenkins will be my lens for my paper is that he thoroughly explains how video games and computer culture has became yet one more gendered space, or in other words, they create stereotypes about the things boys like to do as to what girls like to do. This also is easily understood and will be great to add to my paper because I have already learned much about gendered stereotypes from both Kilbourne and Selfe’s essays.
     A possible working thesis I have came up with is: Because video games create virtual spaces that are aimed specifically towards either boys are girl, which idolizes gender, cultural stereotypes, game creators should be required to include specific interests of both genders into their virtual spaces so that all game players can equally enjoy them.

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